![]() In aoe2 you didn't really have major strategic choices to make you mostly played to the strengths of your civ's units. As you play through these campaigns, you’ll unlock mini-documentaries called Hands on History that give you a peek into the real-life context of the missions you complete. The age 2 landmark you choose around minute 5 can shape your strategy for the rest of the game, for example. The campaigns of Age of Empires IV are story-based, single-player missions that place you into key moments of history. I'll add that the landmark system forces players to make irreversible strategic commitments in ways that didn't happen in aoe2. The HRE MAA example is a good one: If you didn't know about it you'd churn out knights to counter HRE MAA, because that works well against all other civs' MAA. As long as you knew which unique units your opponents had and whether they had e.g., full knight upgrades or were limited to age 3-level knights, you could counter them effectively.īut in aoe4 you need to know more than just unique civs. In aoe2 the only real difference between civs was 1) unique units and 2) availability of upgrades for non-unique units. AoE Official NovemThere are tons of strategies to master in Age of Empires IV, from build queues to troop management to Age advancement, that it can take several hours until you’ve found a path to success that speaks to you and your preferred style of play (not to mention finding a favorite civilization to play with). For me one of the hardest things about learning aoe4 after having played aoe2 for a long time is that there are so many civ-specific nuances that you need to learn to play well.
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